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Jadetiger
Dienstag, 13. Oktober 2009, 14:38
Hi Leute,
im YourMove Games Forum gibt es jetzt einen Thread, in dem man nachlesen kann, welche Regeländerungen zur Zeit für die Rules 3.0 im offiziellen Entwurf sind: The Battleground Rules: Version 3.0! (http://yourmovegames.com/forum/index.php?PHPSESSID=414fec4040624d9affaf26518208e1 2b&topic=1060.0)

Hier das voraussichtliche Change Log von 2.4 zu 3.0:

-Pinching is now possible even if Two's-Company would also be legal; made Two's-Company an option in all cases rather than being required.
-Card overlap is now allowed so long as no center point of any card comes into contact with any part of another card.
-Indirect Path now covers any "conditional": either your own unit (because it might move) or terrain that slows you down; you get a choice to take the fastest route, or the direct one.
-Impossible Path is a new rule covering the fastest movement being permanently illegal (usually due to impassable terrain). In this case, you are required to take the fastest legal route.
-Units now only count enemies in the air as the nearest enemy if they are specifically targeted.
-Follow is now a core order; added support for it in the rules.
-Orders now determine who you target to shoot at, but not if you shoot; it was strange that every standing order had to tell you that you shot, when really the intent is "you always shoot."
-Changed "no final rush into a pinch" from a rule (which implied incorrect things about the game) to a clarification.
-Courage Phases become one phase that happens twice rather than two separately named phases (no real difference.)
-Added a time for Other Courage Checks, immediately after Fear checks.
-Changed the Courage Phase order so that Fear and Other come immediately after Rout checks, rather than waiting for free attacks, second rout checks, and rout movement. (Easier to track and remember; unit might be afraid when making free attacks.)
-Changed the way units deal with routing and who they run from so it makes more sense.
-Units on Follow are now back-up units.
-Back-up rule is more permissive (units can back up two friendly units at once.)
-Large units with line of sight attacks can now shoot over non-large friendly units, even if the target is not itself Large.
-You are no longer forced to avoid rolling attacks against units that are already dead. (Relevant for damage triggers, etc.)
-You now get the bonus for flanking an enemy even if you aren't attacking with your front.
-You can't change a unit's standing order while it is engaged. (Fixes defended obstacle and spearmen shenanigans, also makes sense.)
-Unified "defended obstacle/fortification" and "cover" into one cover rule, making it much easier to deal with.
-Clarified Foresight if Carthage are used as Mercenaries.
-No one can swim. (Water too deep for a unit to walk in is now impassable.)
-Colossal units are now better at negotiating most terrain than Large units, and can pass through deeper water more easily.
-Revised some bonuses and penalties for terrain in light of units losing the ability to swim (cover for swimming units, shoreline defended obstacle bonus against swimmers, etc.)
-Consolidated identical terrain (Wet Ground/Sand; Low Walls/Hedges) into the same sections to save text.
-Colossal units now do take rout checks if pinched by another colossal unit. (I expect this to come up a lot!)
-Changed the minimum damage rule on colossal units from "non-shooting attacks" to "engaged attacks" to clarify interaction with spells or if we make odd attacks in the future.
-Clarified spell range for non-attack spells (front center to any center; no LOS required.)
-Clarified direct damage attack spell interaction with command cards.


Was haltet ihr von den Änderungem im offiziellen Draft?

Sartokos
Donnerstag, 1. April 2010, 18:07
Perhaps we need a new Rule:
The Unit Will Not Do Something Stupid; nor expend extra Cmd Actions to prevent it from doing something stupid.

Gefällt mir ;)

Jadetiger
Montag, 17. Mai 2010, 10:42
Das Comprehensive Rulebook 3.0 (http://www.yourmovegames.com/rules_faq.html) ist endlich online!
Der Release ist aber noch "inoffiziell" und YMG nimmt noch bis zum Release der Dark Elves Feedback entgegen. Ihr könnt das auch gern hier posten, ich reiche das dann weiter.

Die Regeländerungen sind in etwa so ausgefallen wie erwartet (siehe Changelog oben). Mich als Undead-Spieler freut natürlich am meisten, dass Fear deutlich mächtiger wird. Besonders eine Schlacht Untote gegen High Elves dürfte jetzt SEHR interessant werden :D

@flow
Du wolltest doch schon immer mal Untote spielen. Lust, die neuen Regeln mit 2000 Pts. Untote vs. High Elves zu testen?

flow
Montag, 17. Mai 2010, 11:37
Jo, dazu muss ich mir die allerdings erst zulegen, aber das ist dann ja ein guter Grund dafür.

Lust auf testen hab ich auch, also nehmen wir doch mal das nächtse BST ins Auge?

Jadetiger
Montag, 17. Mai 2010, 12:00
Zum Testen hätte ich ja auch eine Undead Army ;)
Was machst du am langen Pfingst-Wochenende?